Projects: Portfolio

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Voxel Planet Engine C++

This is the project I created for my degree dissertation Project Initial Aims I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic...

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FastNoise SIMD

FastNoise SIMD is the SIMD implementation of my noise library FastNoise. It aims to provide faster performance through the use of intrinsic(SIMD) CPU functions. Vectorisation of the code allows noise functions to process data...

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FastNoise

FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed...

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Procedural Track and Terrain

With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier...

Top Down Shooter - Jordan Peck.mp4_snapshot_01.12_[2015.11.07_01.33.52] 0

Top Down Shooter

Top Down Shooter is a fun concept game which I made over a weekend. Up to 4 players, local or online, play together to survive in an arena against a continuous stream of enemies....

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Hexplorer

Hexplorer is a voxel based game using hexagonal blocks to create the world. Terrain is created procedurally as the player walks around the environment from a random seed. The world size is technically infinite...

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CS:GO Mobile

CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can...

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Voxel Planet

Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created...

Jump Blob - Jordan Peck.mp4_snapshot_00.25_[2015.11.07_19.15.51] 0

Jump Blob

Platformer for mobiles. Coming soon…