Voxel Planet Engine C++
This is the project I created for my degree dissertation Project Initial Aims I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic...
adventures in programming
30 Sep, 2016
This is the project I created for my degree dissertation Project Initial Aims I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic...
28 Sep, 2016
FastNoise SIMD is the SIMD implementation of my noise library FastNoise. It aims to provide faster performance through the use of intrinsic(SIMD) CPU functions. Vectorisation of the code allows noise functions to process data...
8 Dec, 2015
With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier...
7 Nov, 2015
Top Down Shooter is a fun concept game which I made over a weekend. Up to 4 players, local or online, play together to survive in an arena against a continuous stream of enemies....
26 May, 2015
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can...
22 Feb, 2015
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created...