Hex Terrain Demo
I started this project to learn Unity and is my first real attempt at 3D game programming. It features a basic procedurally generated terrain made up of hexagonal beams and some simple AI who wander the landscape.
There is also a map view where the player can fully see the expanse of the landscape, which can be fairly large if the view distance is turned up.
Good evening, this is a very beautiful work voxel , I was very pleased to see what you can do.
I am programming student, and I’m trying to learn about the programming of land in voxel , I found your site.
so I have to ask:
is there any chance you give the source code of the project? please answer me , this one’s project could serve as a basis for my disertação in college and maybe even one day become a real thing too, since already bound .
ha and sorry for my English a little bad , I am Brazilian . 🙂