Portfolio
Photography Portfolio
adventures in programming
1 Jan, 2016
This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there I expanded it into multiple chunks with a chunk...
8 Dec, 2015
With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier...
7 Nov, 2015
Top Down Shooter is a fun concept game which I made over a weekend. Up to 4 players, local or online, play together to survive in an arena against a continuous stream of enemies....
17 Sep, 2015
This is a 2D cut out of the world with the purple block being the centre.
9 Jun, 2015
I started this project to learn Unity and is my first real attempt at 3D game programming. It features a basic procedurally generated terrain made up of hexagonal beams and some simple AI who...
30 May, 2015
Controls WASD – Move Mouse – Look Mouse L – Break block Mouse R – Place block Space – Jump F – Flashlight M – Map R – Reset Player Windows Download Mac Download...