Procedural Track and Terrain
With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier...
adventures in programming
8 Dec, 2015
With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier...
7 Nov, 2015
Top Down Shooter is a fun concept game which I made over a weekend. Up to 4 players, local or online, play together to survive in an arena against a continuous stream of enemies....
9 Jun, 2015
I started this project to learn Unity and is my first real attempt at 3D game programming. It features a basic procedurally generated terrain made up of hexagonal beams and some simple AI who...
22 Feb, 2015
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created...